Coming to PS4 (proven version), Xbox One and Nintendo Switch
Traveler's Tales has been making LEGO titles for decades. Starting with LEGO Star Wars and Indiana Jones it exploded into a seemingly endless list of licensed experiences spanning movies, comics and everything else that fits the adorable blocky style. In essence, each game follows the same formula, and LEGO The Incredibles is no different.
However, it still shows signs of being a pleasant adventure, suitable for both children and adults. This is the first time that Traveler & # 39; s Tales has worked directly with Pixar Animation Studios, and definitely shows detailed scenes and lovingly crafted characters.
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LEGO The Incredibles focuses on the two films in the franchise, the second of which will be released along with the game in July 2018. A handful of original scenarios have also been developed to provide players with more content beyond the events with which they are already familiar. It would not be surprising if we are greeted with an open world to explore filled with collectibles at the full launch, too. It is a glorified collection, but it is difficult not to fall prey to the addiction that it entails.
The two levels that I had the opportunity to play were extended through the first movie and allowed me to try the whole family of the Incredibles, with the exception of Jack-Jack. The first one makes you play like Dash, Violet and Elastigirl as they fight to rescue Mr. Incredible from the clutches of the Syndrome. It was a short stage, reaching 15 minutes or less, if you're willing to overlook studs and secrets. Despite its length, it was fun to play.
The puzzles are designed in such a way that the powers of the family are required to complete them. For example, Elastigirl can form his elastic body on stairs and bridges for his children to cross. Or, you can sneak through ventilation ducts to discover secret areas and catch enemies by surprise. The board can run along hamster wheels and desk platforms to power the machinery, reaching areas inaccessible to other characters. Finally, Violet can surround herself with a ball of psychic energy or become invisible, two abilities that I can see with a lot of potential in different scenarios.
Both levels showed all these powers in similar ways, certainly repetitive. I hope that the remaining levels, and there seem to be many, are a little more daring in how the powers of the family are used. The most amazing power is the transformation of the Elastigirl ship. It can carry several characters at once and also has the option of discovering secret areas. The levels themselves seem larger and more ambitious without sacrificing the beloved accessibility of the LEGO adaptations.
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When you're not solving puzzles or looking for collectibles, you'll be fighting the bad guys, and the combat has not changed much at all: despite to be a superhero exit. It is still a matter of crushing a single button until your enemies fall to pieces. LEGO Incredibles gives things an extra touch of Super Attacks. These are special moves that are activated after reaching a specific hit count, and each character has its own style to take advantage of.
Super Attacks are great at first, but having to watch the same bunch of animations every time you face a group of enemies soon becomes tedious. Each hero has some variations to go through, although it is not clear if you will unlock different types of offensive abilities as the story progresses. If you have to go through other LEGO titles, they will be large characters to unlock and the option to customize them yourself.
The second stage was a return to the superhero days ago, when Elastigirl and Mr. Incredible put on their retro suits to fight an army of evil French mimes. The whole level took a small scene from the film and stretched it out in a playground full of Pixar's enemies, secrets and adorable Easter eggs. Instead of addressing the goal, you can search for collectibles or destroy everything in sight.
You start this particular stage in a complete pool with flotation devices and a large water slide, so obviously, the first thing you should do is discover how to tear it down. By doing so, you will be rewarded with a mini kit, one of the main collectibles of the game. There are 10 distributed in each level, and you will have to play them again with different characters and powers to find them all.
LEGO always excelled in providing players with a lot of replay value, and Incredibles continues that trend.
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If you're worried that LEGO The Incredibles will not capture the spirit of the original movie, do not worry, you're in good hands with Traveler & # 39; s Such. The personalities come to life with the original talent of the voice, and the exceptional work of animation makes the cinematographic scenes seem like a good alternative for the existing scenes.
You also have the slapstick humor that has been present in the LEGO titles for years. It is predictable, but suitably harmless to your target audience and to anyone else who can touch it.
At first glance, LEGO The Incredibles is familiar to other entrants in the colossal library of brick-building games. Their controls, riddles and combats are nothing new, in spite of some unique turns employed by the Pixar license.
Leaving aside its inevitable monotony, it is still as pleasant to play alone as it is with a friend in the cooperative. Its relaxing and easy to use formula is an ideal way for young and old players to vent and clean some collectibles. And it happens that The Incredibles are an excellent option.