Coming to PS4, Xbox One, PC and Nintendo Switch (tested version) in October 2018
My Hero Academy is one of the biggest anime in the world at the moment. From the studio that brought us classics such as Fullmetal Alchemist, Soul Eater and Wolf & # 39; s Rain, comes a heroic adventure inspired by the greatest of Western comics. You even have an absurd onomatopoeia flying around the store.
Now, the beloved creation of Kohei Horikoshi makes its debut in games with My Hero's One Justice. But can it dispel the curse of mediocrity that so many titles inspired by anime seem to contract? From what we've seen so far, it has a damn good chance. Just try to ignore the horrendous language of a name that is happening.
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In the world of MHA, superheroes fight crime and villains do everything possible to cause problems, so it makes a lot of sense create My Hero One & # 39; s Justice in a fighter where the best and brightest show is faced. It is a simple matter, but it was unleashed with such seriousness that the show wins in what seems to be, in terms of mechanics, at least, a fairly pedestrian fighter.
In the construction that I played, the battles are fought as one. – A skirmish with two secondary heroes that act as support units that you bring with just touching the buttons on the shoulders. Doing so will give you an additional health boost or push the enemies back with a sudden explosion of damage. Although it is not revolutionary, it runs brilliantly here.
During my three rounds with Justice of My Hero One, I played with a healthy list of heroes; but, of course, I started with the Symbol of Peace. All of Might's controls as fans would expect, capable of performing extreme athletic feats while colliding with enemies with a devastating wave of fists.
The John Cena of My Hero Academy continues to impress with a variety of special moves that are trivial to perform, yet they provide a visual wonder as select environments crumble to pieces in the middle of each fight. Whether in the corridors of the UA Academy or in the bustling streets of Tokyo, there is nothing sure when the villains come to play.
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Once I finished setting the smackdown as All Might, I decided to try something a little more docile. My next character was Uraraka Ochaco, an adorable high school girl capable of manipulating gravity. You can levitate objects and people with a touch of your fingers, and this power comes into play during combat.
She is lighter on her feet, too. Attacking enemy attacks and sliding for a counterattack is easy, and something can only be achieved with such skill when playing as Ochaco. Unfortunately, his punches do not have much thrust, an expectant commitment to a little extra finesse.
Midoriya Izuku, the main protagonist of the anime, is similar in attributes to Ochako. He is small, skilled and capable of giving an incredible blow if he has the opportunity to prepare. He is the successor of All Might, and this story translates into definitive moves that can eliminate opponents in one fell swoop.
Speaking of Ultimate Attacks, My Hero One's Justice provides each playable character with three different levels to activate throughout each fight. If you manage to take them out, you will enter an epic showdown that, while temporarily taking away the player's control, concludes in a button-mapping contest that looks and feels excellent.
The list of characters is abundant and seems to be completely trapped in the anime in terms of heroes and events that players should know. So far, 19 playable faces have been confirmed and, with a bit of luck, that number will only increase before the October release.
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My Hero One Justice has an impressive sense of locomotion throughout its range of stages. The environments are not the largest, but having the option of crossing walls and roofs provides an ambitious verticality that could compensate for any inconvenience.
Having only one chance to test three stages, it is too early to say how varied each battlefield will be, or if the level of destructible potential will increase as you progress. I hope desperately that it is the last one, since I would love to see the best encounters of the animated series recreated with little or no commitment.
Speaking of commitment, the Nintendo Switch version of My Hero One's Justice is as smooth as butter. In portable mode, it works with little or no problem and it shines a bright and colorful image that I can not wait to see explode in a formidable HD screen.
Bandai Namco has confirmed that a story mode will be available at the full launch. It is not yet clear what exactly this implies, although I hope it will provide a way to level up each fighter while developing an original and inventive story.
A narrative-based mode that focuses on Midoriya Izuku's journey to a full-fledged hero would be incredible, and perhaps adopts clippings of visual scenes in the path of Dragon Ball FighterZ .
My Hero One & # 39; s Justice brings the world of My Hero Academy to the middle of video games dramatically. The visual stamps and the beloved personality have been translated with care and attention, and I hope desperately that the full experience reflects this.
With a healthy list of characters next to a fun and accessible combat system, this is a fighter with the charm and energy to impress. The big question is how substantial the story mode offer will be, since it will play a very important role in the reaction of the fans.
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