Is cloud computing for gaming too good to be true?

One of the most interesting innovations in recent years is cloud computing. Many of us actually use cloud-based services every day instead of using them. For example, if you take a photo from your Android smartphone or Apple iPhone, you can automatically back up your photos to the cloud. In other words, you can view photos on a smartphone or computer connected to the Internet.

In the case of cloud computing, using remote, powerful computers connected to the Internet to move processing power to affordable computers in the home. The potential of this technology is tremendous. Gamers can play games with powerful hardware that gamers can not afford, or use the world's most powerful supercomputers without being physically in the same building.

Cloud computing is clearly an exciting innovation – but at this point, is technology so true?

Graphics showing how cloud computing can be used to connect multiple devices

What is cloud computing?

What is cloud computing first? This is a somewhat broad term covering many services and technologies. Cloud computing is called the "cloud" as a way of accessing the services provided by remote computers over the Internet.

These services are available through server, storage, software and raw processing capabilities, typically subscriptions, so you can pay a small monthly fee rather than having to pay a lot of money for hardware or services.

As mentioned earlier, I do not even know cloud computing and use it every day. For example, popular cloud storage services like Google Drive, Dropbox, and OneDrive let you easily store your files in the cloud and access them from other devices.

You can send emails or create online documents from Google Docs.

When accessing remotely stored content (video and music), even streaming services such as Netflix and Spotify can be considered cloud computing.

Considering cloud computing while using servers and hardware on remotely connected PCs.

Cloud computing and games

There are numerous cloud computing services for video games. For example, Microsoft has long used cloud computing to cut down on intensive work on the Xbox One console to deliver more impressive graphics, physics, and gameplay than what the console itself can deliver.

Unfortunately, this is the first time I have come to realize that cloud computing can be too good to be true. When Microsoft talked about Xbox One's use of cloud computing, the company intentionally used ambiguous terminology or buzzwords to vagueness, but rarely provided facts.

  Microsoft sees cloud computing as a way to overpower gaming consoles. Xbox One

Microsoft thinks cloud computing is a way to beat the power of game consoles like Xbox One.

Competitors, playstations in times when Xbox One is critically underpowered by low power. 4. Because cloud computing can take advantage of the power of cloud computing to help with graphics loads, And to overcome them.

Existing cloud services and products, such as the OneDrive and Azure cloud platforms, make it clear that they have the experience to support their claims, but Xbox One is indeed a benefit of cloud computing. The Crackdown 3 game, once featured on Xbox One and the Power of the Cloud showcase, has been delayed and has not been released yet, and the story of the cloud has come to the attention of the game.

  Crackdown 3 has been promoted by Microsoft as a showcase for cloud-based games, but has not been released yet.

Crackdown 3 has been promoted as a cloud-based gaming showcase at Microsoft, but it has not been released yet.

On the other hand, Microsoft did not shake the belief that the cloud could get Xbox One when the Xbox One powered up, but instead created a more powerful console than Xbox One X.

The promise of Microsoft's game Nirvana, where hardware was not a problem, was too good to be true. However, there is rumor that the next Xbox (codenamed Scarlett Cloud) will finally make a strong commitment to Microsoft's cloud computing.

Feeling for GeForce

Nvidia's GeForce Now service, which is actually using cloud computing for gaming and is now available as a free beta version. This service uses Nvidia's huge collection of powerful cloud-connected servers and hardware to stream games to PC, Mac, or Nvidia Shield consoles.

Like most cloud computing services, the power of the remote computer is used to stream the game to the device, and the inputs for controlling the game through the keyboard and mouse or gamepad are sent back to the remote computer. If there is enough Internet connectivity on the paper, there should be minimal delay between sending commands and appearing on the screen.

  We used NVIDIA's GeForce Now to experience a game without delays, but it was optimal. High Speed ‚Äč‚ÄčInternet

We used Nvidia's GeForce Now to experience a game without delay, but it was optimal with high speed internet.

I had the opportunity to use GeForce Now at an NVIDIA event and was very impressed. We used PlayerUnknown's Battlegrounds (PlayUnknown's Battlegrounds). It was a game where fast battlefields were essential. If a lag occurs, the game may end in an older MacBook that can not play the game. In most cases, we used cloud computing to feel like playing a gaming PC in front of us rather than streaming the game on a remote PC thousands of kilometers away.

However, we were able to use GeForce to benefit from our central London hotel, which now offers high-speed Internet access. If you live in the country and your internet connection is poor, the results may not be good.

During the initial beta phase, Microsoft has seen promise for cloud computing that Xbox has not been able to offer so far. One

There are many similar services like Shadow. Shadow allows subscribers access to a remote PC with a powerful CPU, 12GB of RAM and a GTX 1080 graphics card.

Sony also offers a PlayStation Now service that allows you to stream PS4, PS3 and PS2 games to your PS4 or PC. I do not think it's more ambitious than what other companies have to offer, but it's a good example of how cloud computing can help gamers and leverage cloud computing freely within the limits of hardware.

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