Supercell has just sent its latest new game to the public beta, or soft release as they call it. Every time Supercell launches a new game, even in the soft launch, the advertising is huge, of course. Just keep in mind that they have launched the most iconic mobile games with Clash of Clans, Hay Day and Clash Royale that have been on the main App Store and Play Store lists for months and years. Even less popular titles like Boom Beach still have a large community and many game developers would love to have at least the success of that game.
At the end of 2018, Brawl Stars got a global release after almost 2 years in soft pitch and now we stand here with the latest Supercell game in soft pitch (available only in Canada, New Zealand and Australia), called Rush Wars
With Clash Royale and Brawl Stars we had two games that had a new and unique gameplay. so I'm a little surprised that now we see a strategy game.
I spent several hours with Rush Hours from the early hours and I think I have some interesting things to share here with you 🙂  How does Rush Wars work?
Some say it's a combination of the best features of all Supercell games, others say it's just a mix (boring).
Of course, it is difficult to know in which direction Rush Wars will go after playing just a few hours in the soft launch bu t the general approach of the game is … different.
First I was promoted, then I started the game and felt a bit bored but then I got hooked pretty quickly.
But let's start from the beginning.
In Rush Wars you will send a squad of units to find a Gold Mine (base) of another player and try to get 3 stars when attacking and Gold; in return you will win boxes containing cards for units and defenses that you can improve using that Gold.
The matches are really fast, there are no training times or costs. Simply set up your desired squad and send them for a small amount of gold and you can jump the bases until you find one you want to attack.
Now you can configure the deployment to advance or send them to the fight during the battle.
A battle does not last more than 1 minute and this makes it a perfect game to have a small game, without training or searching for bases with a duration of 3 minutes. Fight you know about Clash of Clans.
Does this end due to lack of strategy?
Yes and no. Yes, you have a smaller squad, but the defenses are often not static buildings (although they are also available), you also have moving troops that defend, so attacking becomes a bit more challenging when it comes to the deployment strategy and the way you perform your attack.
I found myself hitting additional attacks even when my keys to unlock boxes have run out (you can get a box every hour) just for the accelerated emotion.
I also appreciate that you had chosen a different configuration from placing this game in the Clash of Clans universe; however, you will feel familiar with the troops quickly, as they are similar to sorcerers, barbarians, giants or wrath spells.
So here are the 3 most important facts that I think I want to conclude in my first review:
I like the accelerated game mode and I've seen some similar games before , but they never reached the global launch. If Supercell takes a game to the soft launch, they believe in a game and the initial version that we can all play (in Canada, New Zealand or Australia) already has the special "Supercell feeling". You know what I mean when you open it for the first time.
Also setting up new defensive settings on changing maps makes the game less static and more dynamic, something a new strategy game needs these days.
The soft release does not mean that this game will be released worldwide, nor does it mean that this global release will be soon (Brawl Stars had more than 500 days in the soft pitch).
Not only does it help Supercell to find errors or balance: it mainly shows them the retention rate and if this game will become a success. We all know that Supercell will not launch games if they do not have the potential to become successes.
Will Rush Wars Become A Hit
It's hard to say right now, it has several interesting elements and it feels good. Of course, there will be many additional features and also graphics added in the future before a global release (just look at how Brawl Stars looked at the beginning and how it looked when it was released worldwide).
I think Supercell has the potential to follow these steps, but after all, players indicate if this game will be released, and that's where I put a small question mark.
Unlike Clash Royale or Brawl Stars, there is no completely new game mode: it is an attack / defense game and even when they have a different approach, there are tons of mobile strategy games and the market could be saturated.
Most importantly, this game mocks and we'll see how it evolves.
If you want to get it, you can get it from the App Store or Play Store, but you must be a Canadian, New Zealand or Australian citizen, or use an Android VPN or change your Apple ID to these countries as I did 1965
I also started a website for Te Rush Wars – allrushwars.com – where I publish strategies and news here and there too. So, if you play it, you can visit it 🙂
Source allclash .com