I admit with pleasure that when I saw the trailer on Friday the 13th : Killer Puzzle, I scoffed. As a fan of IllFonic & # 39; s Friday the 13 th : The Game, who was very inspired by his franchise, he was not sure who Killer Puzzle was made of.
At a glance, the game combines the slippery floor segments of Pokémon games with the aesthetic of MySims before adding a hint of horror just in case. Moving away from the carefully detailed and loaded Easter egg product of IllFonic, the juxtaposition was jarring, to say the least.
Having spent a lot of time with the game, I can say that my first impressions still seem to be true, but there is a lot to love about Killer Puzzle. For anyone who has played the previous title of developer Blue Wizard Digital, Slayaway Camp, you will find many nonsense here. Both Killer Puzzle and Slayaway Camp see how the player navigates through adorable isometric dioramas in an attempt to kill each and every one of the victims on the screen. Sounds simple? It becomes very difficult (no doubt the play on words).
Before you know it, you are using phones to trap your enemies, avoiding teleporters and getting away from any nearby cat (because even Jason Voorhees knows that cruelty to animals is wrong). With each new feature, the game becomes a bit more difficult but never feels unfair. Once you've wrapped your head around all the mechanics of Killer Puzzle, the game becomes quite addictive and a welcome addition to your daily routine.
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Speaking of daily routines, the game also has a mode of & # 39; daily death & # 39 ;, one of the two additional modes (along with & # 39; marathon of murders & # 39;) that accompany the main campaign. The "daily death" sees Jason fall to a unique level every day, one that does not offer help or advice and, as such, proves to be much more challenging than the campaign. Completing enough of these daily challenges will give you some sweet unlockables, and give the game some staying power after you've finished the main story.
& # 39; Murder Marathon & # 39 ;, on the other hand, can be described as a & # 39; endless killer & # 39; – the bloodiest cousin of a & # 39; Endless runner & # 39; Taking the execution segments that occur at the end of each level and compiling them into a continuous attack of blood and guts, the "marathon of murders" is fun for a few short bursts, but lacks the depth of "daily death". 19659002] In fact, the best reason to play & # 39; murder marathon & # 39; it is simply to listen to the announcer to declare his final score in the most ridiculous way possible. Without showing you a direct sound, I can only compare it to one of Kermit the Frog's freak-outs.
That same sense of humor can be found in Killer Puzzle and offers a much-needed relief of all the murder From the "Ki-Ki-Ki Ma-Ma-Ma" button on the pause menu to the proud narrator's statement of "Final Earl!" (A riff in the popular horror band "final girl"), Killer Puzzle has its tongue sharp
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Most of the jokes are delivered by the stern head of Pamela Voorhees (Jason's mother). Seeing Mrs. Voorhees jumping between bloodlust, being an overprotective parent and occasionally commenting on how nice it is to get out of Camp Crystal Lake is a problem. What's more, Ms. Voorhees can also offer help ranging from simple advice, to skipping the level altogether, and this is where Killer Puzzle encounters a small identity crisis.
During the introductory game scene, players are offered the opportunity to change the intensity of the Killer Puzzle dribbling, just before Jason's machete falls on the head of an unsuspecting camper. It's a great joke, but the fact of being able to turn off the gore and then jump the levels from the first moment makes me wonder if the game is not being promoted for a younger audience.
Where this becomes problematic is how easy it is to turn on the gore again, a simple change in the configuration menu. Even if you have the gore off, some of the scenes in the game still represent the murders of Jason in all his bloody glory.
Although I still love the artistic style of Killer Puzzle (I would love to have one of the dioramas of the game on my desk), its flaws are much more evident during scenes and executions. The cartoon design of the game is excellent from a distance, but when you approach the character models, you realize that they are not particularly well-detailed. The executions seem to lack a layer of enamel that was found in Slayaway Camp, which makes you feel like you are watching an animation from the early days of the internet.
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However, working in favor of Killer Puzzle is its large number of unlockables. If you've ever wanted to see Jason Vorhees knock down the campers with a wet fish or an elegant bag, you have your wish, even Ratchet and Clank do not have so many weapons.
In addition to the weapons, there are also several skins to unlock for the same Jason, some following the example of the movies on Friday the 13th th series and others adding a full scenario of "what if? " to the story of Jason's killer antics. 19659021] Verdict
Friday the 13th : Killer Puzzle might not have the brightness of the Slayaway Camp or be a tribute to his homonymous series like Friday the 13th th : The Game, but it's still very Fun and great value for money if you consider the amount of content that is available here.
Assuming campers with a variety of increasingly weird weapons never gets old and the game's blast levels make a solid fit for portable games on the Nintendo switch.
The publication On Friday the 13th The puzzle of the killers appeared first in Trusted Reviews.