Clash of Clans June 2019 Update Ticker – Update TODAY June 18th!


A new update is just around the corner and again it's time for a new update ticker where you have all the information you need to know in one place (more my opinion, if you mind) 🙂 ​​

For those Of you who do not know my update ticker, the news is from top to bottom (oldest) and I will update this page here as long as there is something to write about the next Clash of Clans update in June 2019.

When will the update be? Today, June 18.

Update TODAY (June 17)

It seems that Supercell eliminated its small problems, the maintenance break will begin soon and we will see the update today 1965

Last steps ( June 18)

According to Darian, there are some "last minute problems that need solution" at this time why they are not giving a final release date. There is no definitive "no today", but I think they don't want to take a risk, yet I am very sure that the update will arrive this week, so hopefully Supercell will solve the final steps soon.

I also heard from some users say that Play Store already shows new works of art, so we're almost there 1965

Update NOT today (June 17)

Supercell tried to launch the update today, but there are some Bug fixes and final tests that must be done first cannot say an exact date, but they work to release the update as soon as possible.

It has been speculated that the update will fall next week to meet the new season, but after all, the chances are very good, we see it that way. week (maybe even tomorrow) 🙂

Source: Social media channel here

Operation Blue Skies (June 13)

Wow, developer information about the upcoming changes is published for Legend League (and I really recommend that you read the full post on the forums because there is more information about trophies compared to the video) and I've been going through this over and over again.

First, it will solve many problems for Legend League players, mainly the long wait times in the clouds. On the other hand, I guess some people will hate now because there are only 8 attacks per day available. Yes, this seems like a limitation now and that is what it is. Of course, we can discuss and say that it is almost impossible to make 8 attacks in Legend League today, even when we wait in the clouds 24/7 … the only thing I don't like about that is that after those 8 attacks, you can simply! Do not attack anymore! In Builder Base, I can still attack when the loot limit is reached and I want to make more attacks, push trophies or do it for seasonal challenges, clan games, etc. In Legend League this is impossible.

But in reality that is a small hair in the soup and I think that 8 attacks are enough, there are not many days I do more than that.

On the other hand, this new system solves more things:

  1. Trophies are perfectly balanced, you won & # 39; Don't lose 45 trophies in a defense and get like 2 trophies in an attack: the added and deducted trophies are based on how well your attacks worked and your base defends.
  2. It's basically a free loot … the loot you get is like Clan War and War League simply out of nowhere and you won't lose any loot if they attack you.
  3. Defensive troops are set up and you don't need to switch between the defensive troops of the Clan Castle and the ones you take for an attack. easier life

So, and now the big question … are those chan ges good?

Well, for those who play in Legend League they are, no doubt and I'm sure that in a few weeks there won't be a single complaint about it.

The only thing I complain about is … there is still no great benefit in pushing trophies. Yes, you have a fixed configuration for the defensive troops and you will not lose more loot, but let's be realistic about it: the players in Legend League are usually at the maximum or very close to it, so the loot is not an option to push and press . those attacks every day to not leave Legend League.

I would have liked to see some seasonal rewards that each player can get, rewards that make it worth pushing like crazy.

But maybe Supercell just wants to try this new system with this update and we'll see some incentives in an upcoming update.

In summary, I think this is a great update they have been working on and I can't wait for it to launch.

Speaking of the release date … Supercell will have some minor things for the update announced over the weekend and I'm sure we'll see the update on Monday 1965

Builder Hall 9 (June 10) [19659005] Supercell has just released the first of two developer videos talking Builder Hall 9 and there are some interesting things I want to share my thoughts on (you probably saw it in the news section in Clash of Clans).

It's the first level of Builder Hall that has been added new to the game, all previous levels have been in the game archives with the initial release of the Builder Hall update and I think we should approve Supercell because of its appearance, I really like how the designs evolve:

 Builder Hall 9

As we already know from the previous level of Builder Hall, each new level of Builder Hall unlocks a new troop and a new defense, in the case of BH9 that is the Lava Launcher and the Hog Glider . The Lava Launcher (can be seen above next to the toaster) is like a mortar, but the area of ​​impact will eventually add damage to the troops. Without more information, it is difficult to know how powerful it will be, but it will add some more tactical and time requirements to attack a base.

 lava launcher radio

What I can say is that the radius is extremely large, so it will add some pressure to attacks using corner deployments, as well as attacks that cause troops to break walls without a Bomber; damage over time will increase the longer a unit will be in the area, so when you leave a lava lake in front of a building or wall where troops will take time, they will lose many life points (you can compare it to the Tower Single Object Infernal)

 Lava Launcher Statistics

However, the Hog Glider does not seem to be such a great invention: it is actually a normal Hog Rider that simply slips from the air to hit the first building or take some damage and then it becomes a Hog Rider with the mechanics we already know – that's what I thought first

Actually, This troop adds a lot of tactical depth, a Hog Glider can be the target of air defenses and stuns a defense when landing on it, this will allow you to attack certain defenses, but it also requires you to carefully plan that attack.

However, how strong or weak the Hog Glider will be depends on the final statistics, but I have a feeling that it will not be a murderous troop as Witch Night was launched when it can still add much value to us. Still, I don't expect BH9's goal to send spam Hider Glider 😂

 hog glider

One really interesting thing is the fact that we will get a second builder for the Builder Hall (called OTTO) And you can also send the Master Builder to our Home Village to be a sixth builder.

People requested it for a long time and Supercell decided to implement it in a way that will require it to have a maximum BH8. To use this, I now saw many furious comments about how unfair this is and whatever … but to be honest, getting a maximum BH8 is not a big deal. I'm sorry, I know that people will hate me in the comments, but I only used my daily attacks (not even every day) and I'm already sitting in a Builder Hall 8 completely full for months, so I don't think it's a big problem and also a motivation to play Builder Base.

 otto hut

Last but not least, I was thinking a lot about the new practice mode … when I heard it in the video they thought they would finally allow us to attack our own base to Try it, but that is not the case here.

It's really a way to allow us to practice new troops or attack strategies and I hope they don't want to take people away from us content creators by teaching new attack strategies within the game (personally), but also believe which is good for those players who are not going to search on the Internet or YouTube.

It is difficult to know now how this will develop in the future and how much effort they are investing to make this feature worthwhile. [19659002]   pactice mode

So that's it for now and I'm looking forward to the second part that will finally show us what Supercell will do with the clouds in the Legend league and I have a feeling that this will change a lot about the leagues and, looking at Clash Royale and Brawl Stars, I think we will get more rewards and incentives to push trophies in the future, but that's just a feeling I have 1965

Balancing Changes (June 8 )

Fresh in the news section we have some balance changes that will be included in the June update and are numerous and also interesting in some cases.

There are new levels for heroes in City Hall 12, additional new levels for Golem and spells (you can see the full list here).

I don't want to copy just paste the list here and talk about the things that really change.

The Earthquake Spell will now increase the radius with each new level, not damage. So, a Level 1 Earthquake Spell has the same radius as the Earthquake Spell at this time, but at the maximum level it will have 4.7 tokens, which makes it viable against more designs again, at least that is my prediction, especially in attacks of war where the bases are most used the largest sections with empty spaces where the current earthquake spell was no longer so powerful. Still, 4 earthquake spells will knock down any wall.

As you can see here, the radio will really make a difference:

 earthquake spell June 2019

The following is the skeleton Spell, a spell that started big (at least it seemed that way) but he received a last minute nerf before he was released so as not to shoot the Clan Castle troops anymore. to stand out, especially since the Bat Spell tool ended.

Now we have a drastic change that could give Skeleton Spell the boost he needs and that is armor for the Skeletons. Armor is basically nothing more than any defense needs two attacks to take down a Skeleton and that can be interesting in many situations, especially to keep the heroes occupied or to distract the DC troops. I'm really looking forward to this and see if this changes any goal in Clash of Clans.

 Skeleton spell with armor

The next thing I really like is that the Grand Guardian finally got a 3D model – this means we will most likely see a new skin for him very soon. But that's not all, it finally doesn't seem like a purple version of a toy anymore, it really looks like a hero:

 3d model of the great guardian

Another visual change that I really like is that the Towers Level 6 Hells have a new design to highlight and I really love the lava flow to the sides:

 hell tower level 6

Potions and Hammer Changes Research (June 4)

The update news is getting closer and, first, Supercell has just published that there will be a new magic item, called the Research Potion, which is the equivalent to the Builder Potion and will make the investigation faster during 1 hour for 10 times. So basically you will save 9 hours of research by using one.

 research potion

It is not as effective compared to the Builder Potion (you can only research one thing at a time in your lab compared to 5 builders that you can increase with your potion of builder), but hey, I don't mind picking up some of them in clan games or seasonal challenges 🙂

Another thing is important and it will affect all of us accumulating medals for the League Shop: you can only buy a hammer of this type once every 7 days after the update! So, if you're like me sitting on hundreds of medals waiting for a new update to drop to push several buildings at once … you must act now!

Use your medals and get a hammer of each type before the update falls (if you can afford it), after the update, you simply have to wait.

Of course, this cooling is only for hammers of the same type! If you get a Hammer of Heroes, you can still get a Hammer of Building, but to get another Hammer of Heroes you will have to wait 7 days.

I think Supercell saw that many maximized or near-maximized players store their medals and will rush when a new major update is released, such as TH13 which I think will be a thing for 2019,

So, Sneak Peek # 1, update next week? Do not! Supercell has already said that they will launch more Sneak Peeks in the coming weeks, so it may take some time until we see more of the next update.

Builder Hall 9 & Blue Skies (May 22)

Wohoo, first update information and they are pretty good if you ask me:

 June 2019 update

So This confirms that we will see BH9 in the next update, okay, that is nothing new and will also come for a long time since most players should have already reached BH8 or reached the maximum.

The best thing is that we will finally get the results of the "Operation Blue Skies". For those of you who don't know what this is, this is an attempt by Supercells to fix the clouds of the top leagues, especially Legend League, and during the Clan Games in Titan League. It took Supercell a long time to find a solution that wouldn't ruin the entire game, but that would change much more than you think.

At this time, approximately 1% of all players are in Legend League So why is this so important? The point is that there are many players who avoid Legend League due to clouds (as I also do, I guess my last visit to Legend League was in April 2018), so this update will affect many more players who really want to push , but I didn't do it because waiting 1 hour for a confrontation is the opposite of fun.

I feel there is much more than just showing bases faster (if there was a little secret they would have done it before)), I think there will be more about it … something that will hopefully encourage you to go as far as possible in trophies ( the additional 20k Gold / Elixir League Bonus sure isn't).

But hopefully it will be … and this brings me to another great news in this publication and they say they are still on the way to launch the update before July!

And we all know, when Supercell delivers that message, they are pretty sure they are on their way, they only postpone updates in really rare cases after filling a deadline (I can remember about 2-3 cases when serious errors have been found).

So, happy news, right?

Source allclash .com

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