Capcom has announced Resident Evil 7 for Switch, which would be a great addition to the third-party library of the Nintendo console if it were not for a gargantuan capture: it's a release just for Japan by now, and more it is important that it does not run on the hardware switch at all. Biohazard 7 Resident Evil Cloud Version (yes) works by streaming the game from Capcom servers to your Switch, in the same way that cloud games services like PlayStation Now and GeForce Now work.
The game will be launched on Thursday and costs 2,000 yen ($ 18) for a 180-day "ticket"; There will also be a free demo of 15 minutes. The cloud version includes all the DLC of the game, and since it presumably will run on high-end PC, it should end up looking better than the hardware switch could handle, at least if you have a good enough connection. On the other hand, it will obviously be difficult for you to play this version outside the house, which would be one of the main reasons to want a Switch version of Resident Evil 7 first.
This is not an entirely new idea for the Japanese market. The Square Enix MMO Dragon Quest X has a broadcast version in the cloud for 3DS and smartphones, and there are also mobile versions powered by the cloud of games like Final Fantasy XIII . Sega Phantasy Star Online 2 for Switch works in the same way. But Resident Evil 7 is an unusual choice for this type of release. The graphical degradation required to make it run in virtual reality does not seem to go beyond Switch's capabilities, and Capcom has already ported the Revelations games to the system.
There are no words for a Western version for this: it seems that the Japanese version will not have other language options and may not be able to be transmitted from foreign locations. In any case, it is likely that Capcom treated this release as an experiment.